Fixing Level Crossings Where Cars Don't Restart After The Train Has Passed
by Devin LeGresley
Overview
Many train-simmers (myself included) have always wondered why cars in the carspawner will remain stopped at mast-only signals even after a train has passed by. I say mast-only signals because these signals are the only ones that have this realism problem (and not signals with barriers).
The problem was NOT caused by the carspawner but lay within the shape file itself.
The solution: the shape must have animation.