Overview

16-July-2017
Infrastructure files are back!

After a break of a couple of years, I found an old archived hard drive with an IDE interface. I then resurrected a ten year old PC with that interface (most modern PCs only have SATA interfaces) so this took quite some time. Work has now completed on bringing all the files back to this section. This section is now complete.

Posted on Friday 20 Nov 2015

20-Nov-2015
Infrastructure files are coming back!

Infrastructure Section being rebuilt with the new page format: most links should work whilst "UNDER CONSTRUCTION" even if some images don't appear. Files with visible thumbnail images will link to pages that have been updated recently.

Posted on Friday 20 Nov 2015

12 April 2003

INTRODUCTION

While working on a route I started to find some "issues" with existing shapes for route development:
  1. a lack of constant nomenclature meant that something like "factory3" (for example) could be anything from a small country warehouse to a large industrial complex;
     
  2. the .ACE files didn't necessarily have the same or even vaguely similar names to the .S and .SD files (eg "ukcrossgate.s" looks for "levelcrossing.ace") .  After a couple of weeks, it became impossible to remember the filenames, necessitating running the .S file through SFM to uncompress it, then looking within the .S file at the names of the ACE files required for that model shape  - most unsatisfactory;
     
  3. no consistency on where to find the data required for adding the item to a .REF file; and
     
  4. no consistency of including, naming or placing readme.txt files, so an UNZIP could over-write a previous readme.txt which had been placed anywhere from \Microsoft Games\ to \Routes\MyRoute.

I therefore developed a standard which I'm using on all structures and infrastructure items at this site.  I will still be using an installer, but the end-user will still need to move shape and texture files as well add the model's details to the .REF file, but this procedure will be made as consistent and simple as possible.

Every model on this page will open into a folder within the "Routes" folder of MSTS.  This folder will be known as "AU_AddOns " and each model will install into its own folder underneath.  Each model's .S, .SD, .ACE, readme, add_to_ref files will be consistently and clearly named so that you can identify all the components of the model;  all WILL begin with AU_, something I introduced when this overall web site was initiated. 

See the image below for an example.

The "readme.txt" and the "add_to_ref.txt" will remain in the folder, shapes and textures will be in their own folders.  This means if you need to re-install a model, or you wish to acknowledge the copyright owner in the route you will be distributing, you will have no trouble in finding this information.

The readme.txt file will contain a folder map of what files go where as well as the classification and the name you will find it under when you click on Placement | More in RE (which brings up the "Object Selector" pane shown below).

I hope that this will assist the route builders in keeping track of their Australian model add-ons.

DOWNLOAD INSTRUCTIONS

  1. Click on the Image beside the name of the model you are interested in;

  2.  
  3. the page that opens gives you a picture, a brief description and a link to download an .EXE file:  download the .EXE file to a folder of your choice, perhaps "My Downloads".  Then browse to the folder with Windows Explorer and double-click on the file to commence its installation.  Click on "Next" or "Ok" to commence the installation and read the readme.txt printed on the screen;
     
  4.  you will then need to copy the shapes to the route's Shapes folder and the textures to the Texture folder.  The add_to_ref file contains the fragment of code that needs to be added to the route's .REF file.  Thereafter it's a simple matter to find the model in the Placement | More section of Route Editor.

Posted on 12-April-2003

Victoria - Carisbrook Station

Carisbrook Railway Station and Goods shed (VIC)
3d model and textures by Russell Beer

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Victoria - Gordon Station

Gordon Railway Station (VIC)
3d model and textures by Russell Beer

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Victoria - Talbot Small Goods Sheds

Talbot's Goods sheds (VIC)
3d model and textures by Russell Beer
Two versions - with & without signs

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Victoria - Medium Sized Signal Box

Medium Sized Signal Box (VIC)
3d model and textures by Russell Beer
Generic tall medium sized signal Box
Ballarat East Medium Sized Signal Box
 
 

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Victoria - Large Size Signal Box

Large Signal Box (VIC)
3d model and textures by Russell Beer
Ballarat "A" Large Signal Box

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New South Wales - Type A4 Railway Station

A4 type Country Railway Station (NSW)
3d model and textures by Michael Thompson
 
 

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New South Wales - Type A8 Railway Station

A4 type Suburban Railway Station (NSW)
3d model and textures by Michael Thompson
 
 

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New South Wales - Type PC2 Railway Station

PC2 type Country Railway Station (NSW)
3d model and textures by Michael Thompson
 
 

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New South Wales - 1912 Elevated Signal Box

1912 Elevated Signal Box
3d models and textures by Michael Thompson
 

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New South Wales - Fettler's Shed

Fettler's Shed (NSW)
3d model by Gavin Woolf
textures by Michael Thompson

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New South Wales - Speed limit and mile posts

Speed limit and mile posts (NSW)
3d models and textures by Peter Newell
 
 

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Dry Grass Texture

Dry Grass Texture
3d models and textures by Chris Nelson
 

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Golden Wattle Tree

Golden Wattle Tree
Textures by Christopher Sos
 

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Canary Island Palm (~12m)

Canary Island Palm Tree
Textures by Yuri Sos
 
 
 
 
 
 
 
 
 

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Australian Eucalypts (Set #1)

Australian Eucalypt Trees Set #1
Four varieties
3d model and textures by James Hart
 
 
 

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Australian Eucalypts (Set #2)

Australian Eucalypt Trees Set #2
Eight varieties
Textures by Michael Thompson
 
 
 
 

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Australian Tree Fern

Australian Fern Tree
Textures by Yuri Sos
 
 

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Australian Kangaroos (Static)

Australian Kangaroos
2d model and Textures by Paul Gausden
 
 

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Australian Kangaroos (Animated)

Australian Kangaroos (Animated)
3d models, Textures and animation by Paul Gausden
 
 

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Australian Birds

Australian Birds Vol 1
2d model and Textures by Paul Gausden
Three varieties - cockatoos, galahs and crows - static and flying

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Australian Emus

Australian Emus
2d model and Textures by Paul Gausden
Two varieties

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